SIM SINGH – Lead/Senior Concept Artist & Illustrator

Illustration • Visual Development • Key Art • Environment & Character Design

As a Senior Concept Artist & Illustrator with 8+ years of experience in video games and television (including Marvel/Disney IPs and The Expanse), I specialize in translating high-level vision into compelling visual realities.

My expertise spans the entire production pipeline from establishing core look-and-feel, designing, modeling assets to crafting high impact key art for major marketing campaigns. Adaptable across a broad spectrum of art styles, I bridge the gap between creative vision and execution while maintaining visual consistency at scale.

EXPERIENCE

Kabam | Vancouver, BC

Senior Illustrator | January 2020 – Present

  • Direct the visual execution of high-impact marketing assets across all studio IPs, delivering premium character splash art, key art, event illustrations, and motion comic visuals.
  • Manage, review, and mentor external vendor and outsourcing pipelines, providing constructive artistic direction and feedback to maintain visual parity and high quality standards.
  • Spearhead artistic vision for motion comic and CGI productions, aligning multi-departmental workflows to meet target quality benchmarks and production deadlines.
  • Collaborate directly with Art Directors across core game teams to translate high-level product goals into compelling visual campaigns.

Kabam | Vancouver, BC

Illustrator | January 2018 – January 2020

  • Conceptualize and illustrate character splash art, promotional key art, and live-event illustrations for flagship title Marvel Contest of Champions.
  • Established rendering workflows and visual standards for promotional campaigns, ensuring character accuracy within strict IP guidelines.

Expanding Universe Productions | Toronto, ON

Freelance Concept Artist — The Expanse (Season 6) | October 2020 – December 2020

  • Designed and 3D-modeled production-ready environments, props, and set pieces for high-profile sci-fi television production.
  • Produced cinematic keyframe illustrations to establish lighting, atmosphere, and visual narrative direction for production teams.

Digital Extremes | London, ON

Concept Artist Intern — Warframe | June 2016 – September 2016

  • Developed conceptual designs for hard-surface props and sci-fi environments aligned with Warframe’s established aesthetic.
  • Rendered narrative keyframe concepts to support visual development and pre-visualization.
 
 

SKILLS/SOFTWARE

  • Concept & Visual Development: Character Design, Environment & Prop Design, Keyframe Illustration, Key Art & Splash Art, Rapid Thumbnailing, Mood Boards
  • 3D & Technical Pipeline: 3D Hard-Surface Modeling, Digital Sculpting, Asset Pre-visualization, Render Pipelines
  • Art Leadership & Direction: Outsourcing & Vendor Management, Artistic Feedback & Review, Visual Quality Control, Cross-Departmental Alignment
  • Software & Tools: Photoshop, ZBrush, Blender, Maya, Marmoset, Unity, Unreal Engine, Illustrator, After Effects, Daz Studio, Marvelous Designer, Cinema 4D, Substance Painter.

Education

  • BA in Animation | Sheridan College, ON (2014 – 2017)
    Focus: Concept Art & Illustration
  • Entertainment Design | Brainstorm School, LA (2015)